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The most obvious effect of 'em all (far as I'm concerned): Playing it all backwards ... now that should be a simple thing to implement? Ah yes, and the other one as well - plain old-fashioned playback speed manipulation: Speed increases - pitch increases, and vice versa. Just like it used to be ...

Niko
Hi Niko,

Thanks for taking the time to post your feedback.

Mark and I have discussed reverse playback extensively. Unfortunately, whilst obvious, it is not at all simple to implement on top of Core Audio. AudioCodex uses the Core Audio file player which assumes that all tracks are played forwards (in real time). The best you can do is play segments of the track (up to 10 seconds long) backwards using an Audio Unit such as this one:

http://www.audiowish.com/audio-units/rev...mpler.html

To implement an alternative playback method, not based on the file player, would not be impossible, but it would not be trivial either.

Your other request is interesting, and should be simple to implement. We will add it to the priority list.

Cheers,
Just to follow up, AudioCodex 1.4 introduced locked time-pitch playback. As of 1.48 we have not added support for reverse playback, however. If there is enough demand for this feature we will consider adding it in a future version, so add your requests below.
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